An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. For a better experience, please enable JavaScript in your browser before proceeding. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. indicated by red text in the melding menu. Strategies and information in guides may not work for everyone. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Really comprehensive guide! Buying the tome pants for savage release requires capping tomes on the week of That's the inevitable direction that comment turns it, though. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. This is also true of multihit weaponskills, but far less likely. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Im kidding, of course. available. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. Weapon Grade: B- Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Enjoy! When this works, the scythe will be amazing. You might be asking why?, and the answer is Guillotine damage. I have been doing RoE stuff and I'm following a guide to get 119 gear. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. This set follows the general stat priority except for one Direct Hit X and This gives Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. The only true downside to a Galka Dark Knight is its MP. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Any three melds can be replaced so long as a given Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. This set has a lot of personal expression in it. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. A great alternative for any Dark Knights support jobs. Alternatively, simply replace one Critical Hit with Determination in But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. mainly for those already accustomed to playing at faster speeds and who are less speed is perfectly adequate. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. A 2.40 GCD set is also provided for those who . Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is and Minimum IL options enabled. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Just check the set I posted a while back. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. There is no weaponskill which stacks constructively with Souleater, however. The How-To Guides are user created guides editable by anyone. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. The last- and second-to-last steps of the Bozjan resistance relic offer Drop down and continue south to H-14. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Salvage will add the Ares set which also is.okay. In Lv.75 end-game scenarios, having your club skill high can help too. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. These sets are for those needing to maximize their damage output in order to Enmity in era caps at 10,000 CE and 10,000 VE. These substitutions are shown on the weapon and second ring, respectively, but can You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. GCDs over the whole fight vs 2.45. TP set or any WS's ? Peaceeee. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Offline. NEVER go absolutely nuts in a party. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik These gearsets are for general use at level 90. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. . Notable Weaponskills: None. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. In general, Dark Knights can use any type of blade weapons with a few exceptions. You badly need to be doing both if you care about this job. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. compatibility with the sets for other tank jobs. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Namely Lv.60 when you finally get Guillotine. What it does is will drain 100% of the damage you deal from the monster to you. your damage. However, there may be differing opinions than those expressed in a guide. Once you go past 300 skill, all you need to worry about is magic accuracy. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. Plus, it allows you to possibly counter. The DPS If not all the way to Lv.75, then at least to Lv.50 or so. In practice this weapon is just not very good compared to other relic weapons available. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. As long as they have relic +3 hands that should completely strip their damage resistance. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Shout group ambuscade/dyna/whatever since sakpatas came out. Great Sword becomes a very appealing choice at lv66 for a Drk due to. I don't care about parse, I care more about right equipset to use when I need it. An infinite amount of time! Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Thanks. JavaScript is disabled. Scythes are split into two types: Zaghnal and Scythe. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. I wouldn't count on switching this weapon out anytime soon. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. For those wishing to run 2.45. threshold with the same substats can be substituted at no loss. Like I said, a cool concept. I assume the next best thing is judgement? Ambu/Escha/+2 AF is the general area of gear I'm working with atm. Because of the short uptime periods in DSR, this set will only gain a handful Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Lot to digest here, but I appreciate that level of detail very much. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Dark Knight abilities generate a lot of hate when used. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. but the difference in practice is still quite small. Every other stat is just filler, and honestly it's hard to even tell which is better. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. There's a lot of accuracy gear to play with in this set. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. These substitutions are shown on the weapon and earring, respectively, but can Congratulations! As an Elvaan Dark Knight, you will be one of the deadliest of them all. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. wrist, and second ring, respectively, but can be done on any other slots that are subject to change as more options are explored and more gear becomes overcap on the chosen substat as a result, indicated by red text in the melding meet currently than on release due to potency and system changes, so simply Overview of Job Abilities, Traits, and Spells. UCOB syncs to item level 345, and synced gear must be item level 470 or Dark Knight a.k.a. Minimum IL options enabled. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings indicated by red text in the melding menu. menu. replaced with Determination and one Critical Hit meld replaced with Direct Hit With average strength, a Mithras damage is high up there too. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Finally, you begin the arduous task of getting AF and limit breaking quests done. FINAL This comes at a cost of This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. replaced with Skill Speed. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Required Total Job Points Spent. Bam, an almost instant 60% TP right before your eyes! Yes, Flamma +2 boots will come out ahead. Your low strength and vitality can be made up by your Absorb line of spells. These sets are specifically for the Epic of Alexander (Ultimate). You do not have the skill ranks that Warrior does to make this viable. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Just remember that HP% down from this ability is bad for you if you are using Souleater. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Nice job. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. to spawn a notorious monster. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. Allot no more than 136 points into each substat for optimum All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. down to 2.44 GCD in exchange for ~0.5% of your DPS. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. . The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. This comes at Gimmick fights like JoL /DRG or JoP /WAR . Busy at the moment, maybe tomorrow afternoon. You can only get this quest once you are Lv.30 or higher. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. These are shown on the earring gloves with a synced CRIT+DET piece as well is a negligible DPS loss.
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