Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Otherwise, their navy is fair. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Both openings can cripple our economy if not walled correctly. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1- Tree Hop. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Mongols get a crazy early game bonus for hunting. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Welcome to the AoE2 Strategy Center. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. This is of course before the game enters into the trash wars. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. Yeah, making mangudai and siege really hammers your economy (esp. But Onagers, Trebuchets and BBCs can be useful. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. So take a seat and grab some popcorn. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). It holds over 1000 years of war and economy from Dark Age to Imperial Age. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Mangudai should go together and be intensively microed. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. Heavy Cavalry Archers need to be considered here. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. The Mongol units can be very cost effective or battles can end in disaster. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Am I right in feeling this way? If Drill is researched, the Mongol push will be faster and more difficult to stop. You have to scout your enemy and keep checking what they're doing. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Light Cavalry have 30% more HP Just be careful with early raids and build enough Castles to support unit production. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Bottom. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. New artwork, new animations, and new civilizations. Tonight we might even see the return of Subotai! http://en.wikipedia.org/wiki/Battle_of_Mohi. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. They can attack buildings and can be used as a bait for Mangudai to come closer. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. With their unique technology Drills the siege workshop units move 50% faster. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Actually, it is a huge deal. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Mangudai + Siege Rams + Siege Onagers. That's the main idea. They can still be vulnerable against Onager volleys (see in disadvantages). With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. It is especially usefull for the siege ram. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. They can be played in any order. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. The attack bonus against rams is removed. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. Then additional in depth advice will be given. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. This makes them probably the best units for hit and run tactics. Aztecs is a bit more challenge, but can still win due to moving speed of all . Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Manage all your favorite fandoms in one place! Age of empires ii 1 viewers gadzookzzz. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. . I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. This last advantage also applies for their faster-attacking Cavalry Archers. Will we finally learn how to defeat the Mongols in the Imperial Age? UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. What is so great about it? Mangudai (non-Elite) frame delay reduced to 5. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). So the question is, what other strategies or army comps are at least viable with mongols? When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). I wont consider mirror matches. Answer (1 of 10): Mongols is an absolute delight to play with. Outside these areas of expertise, the Mongols fare rather poorly. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Mangudai (non-Elite) frame delay reduced to 5. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. He rushed west defeating an Egyptian Mameluke army in Syria. Yeah they're a pretty expensive civ. I'll take it as a compliment. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. When the mangudai is uppgraded to elite status they have 0 missile delay. Mangudai have a train time of 21 seconds. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. The Mongols have a campaign devoted to their civilization: Genghis Khan. You HAVE to get those two Boars in every Random Map game. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Their bonuses are really good, but I just can't seem to use them effectively. Skirmishers are the main common counter to Mangudai. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Their economy is not great after the Feudal Age. Hi there. Hi all! Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. AOE is back once again. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. It took me a while to gather all information and present it to you in an understandable way. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Mongols match Goth army with their own FU champs and Scorps. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Mangudai attack bonus against siege weapons reduced to +1. They can upgrade them fully but they lack bombard cannons. 2- Boar save. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Elite Cannon Galleon removed from the technology tree. Help us expand it, and you get a cookie. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. . Boyars have an amazing performance against Hussars, just taking 1 damage from them! and our Keshiks generate gold while fighting, what is good while engaging Hussars. I wont delay much with infantry units, because they are mostly shredded by this composition. 7, 8 and 9th villager chop wood. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. He died in 1405 while marching for China. Heres a Table with the particular units I have considered. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Brilliant work and I hope you keep enjoying the game for many years to come. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Dont be too harsh on me if I made a mistake. Genghis' first target is the vastness of China. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Everyone keeps saying how great the Mongol economic bonus is. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Join. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Age of Empires Series Wiki is a FANDOM Games Community. Stupid China. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Ill show it in numbers, considering the most important upgrades and particular bonuses. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. The Mongols have access to the following units, buildings, and technologies. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Manage all your favorite fandoms in one place! They also have a better meatshield than Mayans in Light Cavalry. Cavalry Archers and Mangudai fire 20% faster Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. The companion to Mangudai will always be Hussars. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mongols get a crazy early game bonus for hunting. Thats all. 01 Mar 2023 18:49:20 THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. 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