Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Cast Strength Drain on the Wind Elementals to defeat them. Confront Navon and kill him. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. After you take a few steps, a dialog will start. The magical barrier will be gone now that the six are dead. Return to Duke Martin and he will tell you to return to Northwarden. Continue west and see the ruins of Cavall Keep. You will begin this chapter in the sewers below Krondor. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. When you leave the mine you will be in the dwarf town of Caldara. Continue north and speak to the gods of Timirianya through the pillars. Chapter 7 - The Long Ride He will also give you the book 'Chapel's Rmur n Whepuns'. Go southeast and you will eventually find Duke Martin. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. To the northeast you will find three pantathians who are causing the energy drain. Go south to Silden and speak to Joftaz in the Inn. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Go south at the first two forks and keep going down the passage. Return to the first room and open the south door with the Interdictor Key. Continue east past Highcastle. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Open the door in the east wall with a Guildis Thorn. To the northeast you will find three houses together. Inside you will see a note from Squire Phillip who has taken the device. Stay on the east side of the river and go north. To the south near the river you will meet Obkhar. Open the door of the stable just to the north and return to her. He will tell you where the rift machine is located and how to destroy it. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Craig the Logger (Chapter 7) This will take you into the city of Sar-Sargoth. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Return to Duke Martin and he will express concerns about what the enemy is planning. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. You must make it to the far side of the screen without walking between any orbs of the same color. Chapter 4 - Marked for Death To the south near the river you will meet Obkhar. You will begin the final chapter in the caverns below Sethanon. He will tell you what he knows about the rift machine. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Just through that you will find Calin. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Go northeast from the town, follow the river south, and cross the bridge. Take one of them with you. Enter Dhatsavan's temple near the center of the island by the waterfall. Continue north and speak to the gods of Timirianya through the pillars. To the northeast you will find three pantathians who are causing the energy drain. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Go back west and then south from Highcastle. Use the password 'VICTORY' to open it. Stay on the east side of the river and go north. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Look in the well near the south side of the town to find the Knight's Piece. He will ask you to retrieve one of his IronJaw traps from the area. The Stolen Ruby (Chapter 1) To the west you will find 3 Vapor Masks. Make sure both Pug and Owyn learn the spell. To the southeast you will see Rowe's barn. Return to Craig and give him the trap. Continue east past Highcastle. Their defense will go up by 25. Travel north past Romney and through Prank's Stone. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. He will also give you three diamonds he had stolen from the Baron's Treasury. Pug has left a another message in one of these. He will also give you the book 'Chapel's Rmur n Whepuns'. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Open the door of the stable just to the north and return to her. Chapter 3 - The Spyglass and the Spider To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. In the next room you will find the Oracle of Aal. James will have to take command of the battle. (Your defense will go up by more if you emphasize it.) You will find a password in a chest at the end. Continue through the ruins to reach Elvandar. To the northeast you will find three pantathians who are causing the energy drain. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Use this key to open most of the locked doors under Sethanon. Visit the Temple of Dala between Tyr-Sog and Eldpoint. He will ask you to check out a rumor about some moredhel illusionists in the area. He will tell you where the rift machine is located and how to destroy it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Craig and give him the trap. Put some spoiled rations in the chest by the field. He will tell you to keep away because you are sick. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Inside a woman will ask you to help her with her stable door. The below Walkthrough is quite complex. Return to the upper level. 2000-2011 mikesrpgcenter.com. The priestess will ask you to find some grain for them. One of the houses has a map of the area. Follow the main road northwest until you reach the river. Spells Legal Stuff Credits ===== Introduction ===== This is an in-depth guide to of Betrayal at Krondor. Take the picklocks from one of the bodies. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. In a barn you will be attacked by a group of moredhel warriors. On the far west side of the mine you will find the Brak Nurr. Return to Dhatsavan's column in the ruins with the Cup. Inside a woman will ask you to help her with her stable door. You will find Pug in a house southeast of the ruins by the coast. Open the door of the stable just to the north and return to her. Defeat the enemies and take the Idol of Lassur from the trapped chest. See below for a walkthrough for this sub-quest. Return to Craig and give him the trap. Speak to the Duke of Romney at the beginning of the third chapter. Search the lower level thoroughly to find and kill all six spellweavers. The Stolen Ruby (Chapter 1) Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Eventually you will see a pass to the east. Go back west and then south from Highcastle. You will find Navon Du Sandau near the center of the town. He will reward you with a Ring of the Golden Way. The Diviner's Halls is a cave northeast from the town. If you don't have one, you can find one to the north. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Soon your party members will become sick. The Ghost of Jarel Lycrow (Chapter 2) When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. The exit to the mines is in the northwest corner of the mines. It will be a difficult battle. You can find spoiled rations in the inn in Silden. Give him one of your Vapor Masks so that he may escape. You will begin this chapter in the sewers below Krondor. It is quite possible to finish the game by choosing this route. Speak to the Duke of Romney at the beginning of the third chapter. Take the maps from inside. Go west into the town and speak to Count Corvalis in his townhouse. Enter Romney and go the Black Sheep Tavern. MOUSER; Elven Armor; Moredhel Lamprey; 177 gold; 2 Silverthorn; 1 Silverthorn Anti-venom 5. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. One of the houses has a map of the area. Stay on the east side of the river and go north. Just through that you will find Calin. You will see a burial cloth and a shovel. Speak to the Prelate east of the temple to learn more about the order. To the northwest you will find the passage to the lower levels. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Put some spoiled rations in the chest by the field. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Your way will be blocked by one of Steelsoul's men, however. Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. He will tell you to report to Duke Martin. Follow the east side of the river north. Continue east past Highcastle. Speak to Moraeulf and he will give you the password. Look in the well near the south side of the town to find the Knight's Piece. Their defense will go up by 25. In a corridor to the northwest you will find Obkhar. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Eventually you will come across the stairway to the upper level. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Give the Idol to Kat on the upper level and she will give you some information. Return southeast and cross the bridge guarded by goblins. Your way will be blocked by one of Steelsoul's men, however. Take the maps from inside. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Take all of them because you will need them to get out. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Visit Craig the logger in the south end of Dimwood. He will tell you what he knows about the rift machine. You will find a password in a chest at the end. Inside you will find a sword and some armor. Return to the upper level. One of the houses has a map of the area. FIRE The chill of its death, You may soon mourn. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. You can find spoiled rations in the inn in Silden. Return to the bridge and give the soldiers the password. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Then north towards Tyr Sog, picking up the Ruby along the way. Give him one of your Vapor Masks so that he may escape. Start 2. Go to the house at the west end of town where you will be attacked by five Nighthawks. Go west from there and speak to the farmer in his house. Return to the bridge and give the soldiers the password. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will give you the ruby and in return you will sharpen his sword for him. Search the lower level thoroughly to find and kill all six spellweavers. Continue along the road to the east and you will come across a house. Go through the door in the north wall and keep following the passage. Your characters are poorly equipped at the beginning of the game, You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Speak to the Prelate east of the temple to learn more about the order. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. He will recommend that you talk to Abuk to learn more about the spyglass. He will reward you with a Ring of the Golden Way. Go northeast from the town, follow the river south, and cross the bridge. In a large room to the northwest you find Gamina guarded by some enemies. Continue along the road to the east and you will come across a house. Take the Mist Devil back to Silden. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Got a Betrayal at Krondor walkthrough, FAQ or Guide? Chapter 9 - Mad Gods Rage Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Return to Irmelyn in Armengar to claim a 200 gold reward. He will give you the ruby and in return you will sharpen his sword for him. Your way will be blocked by one of Steelsoul's men, however. Return to Dhatsavan's column in the ruins with the Cup. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Continue west and see the ruins of Cavall Keep. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Soon your party members will become sick. Continue through the pass into the northlands James will have to take command of the battle. Enter the passage north of the Nighthawks to meet Seigneur James. He will tell you to keep away because you are sick. Go east to a farmstead and look in the house. Eventually you will see a pass to the east. The exit to the mines is in the northwest corner of the mines. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Search the lower level thoroughly to find and kill all six spellweavers. He will also give you the book 'Chapel's Rmur n Whepuns'. She will talk to you about her two suitors; Navon in particular. Follow the east side of the river north. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Go south and then cross the bridge. Use the two remaining Vapor Masks to jump into the river and escape the mines. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Your way will be blocked by one of Steelsoul's men, however. Finn will appear and will escort you to Prince Arutha. Inside the barn are four Glazer's Guild Seals. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. The Ghost of Jarel Lycrow (Chapter 2) Return to the Temple of Dala to the west and give them the Sack of Grain. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. You will find stairs leading down to the lower level in a room on the west side of the level. Return southeast and cross the bridge guarded by goblins. Enter it from the south by the mountains to avoid the pirates. The exit to the mines is in the northwest corner of the mines. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. You can fight them or you can find out the password. If you don't have any, you can buy some in the shop in town. She will give you a Tuning Fork among other things. Return to the Temple of Dala to the west and give them the Sack of Grain. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. You will find another Brak Nurr at the far west end of the next level. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Arlie Steelsoul (Chapter 3) Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He will tell you that he used to be young but something sapped his energy in the woods to the east. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You will find stairs leading down to the lower level in a room on the west side of the level. You can find spoiled rations in the inn in Silden. Return to Sarth and enter the cave below it. Travel north past Romney and through Prank's Stone. and everything else you'll need to beat the game: On the overhead map, hold down the ALT-Right SHIFT . He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Give the Idol to Kat on the upper level and she will give you some information. Take all of them because you will need them to get out. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Northeast you will find another trio of houses. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Eventually you will see a pass to the east. Return southeast and cross the bridge guarded by goblins. Go to Loriel to the west and speak with Keifen Alescook. Use the Key of Lineages you received from Calin to enter the ruins. Eventually you will come across the stairway to the upper level. Squire Phillip will appear and give you the Waani device. You will find the moredhel near a house south of Decamp on the Teeth. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Take all of them because you will need them to get out. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. James will have to take command of the battle. To the northeast you will find three houses together. Confront him with the message you found in the chest and he will admit his dislike of Navon. Decline his offer. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Visit Craig the logger in the south end of Dimwood. Continue east past Highcastle. Use the Key of Lineages you received from Calin to enter the ruins. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go northeast from the town, follow the river south, and cross the bridge. Go north and inside the house you will find a Crystal Staff. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Go south to Silden and speak to Joftaz in the Inn. Your way will be blocked by one of Steelsoul's men, however. In a barn you will be attacked by a group of moredhel warriors. You will find Pug in a house southeast of the ruins by the coast. He will also give you the book 'Chapel's Rmur n Whepuns'. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Confront Navon and kill him. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Continue all the way down the passage until you come to a large room. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Return to the upper level. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. On the far west side of the mine you will find the Brak Nurr. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Inside a woman will ask you to help her with her stable door. The exit to the mines is in the northwest corner of the mines. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Return to the upper level. Venutrier of Lan will capture you and throw you into the mines. He will ask you to retrieve one of his IronJaw traps from the area. Return to the Temple of Dala to the west and give them the Sack of Grain. You can buy some in the shop in Northwarden if you have none. He will tell you that a minstrel is sleeping in the barn nearby. Return to the Temple of Dala to the west and give them the Sack of Grain. Use this key to open most of the locked doors under Sethanon. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. She will give you a Tuning Fork among other things. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will reward you with a Ring of the Golden Way. Go to Loriel to the west and speak with Keifen Alescook. The exit to the mines is in the northwest corner of the mines. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Continue north and speak to the gods of Timirianya through the pillars. He will reward you with 300 gold and a virtue key. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. You will find Pug in a house southeast of the ruins by the coast. He will reward you with a Ring of the Golden Way. In the southeast corner of the area you will find two IronJaw traps in a chest. Just behind the hill to the northwest you will find the moredhel boxes. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Look inside the house to the northwest to find a message left by Pug. (Your defense will go up by more if you emphasize it.) Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In a large room to the northwest you find Gamina guarded by some enemies. He will tell you to ask someone named Isaac about the ruby. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Chapter 5 - When Rivers Run Blood The exit to the mines is in the northwest corner of the mines. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Go southwest to Sloop and enter the Upturned Keg. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Pug has left a another message in one of these. Free shipping for many products! On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Past the temple you will see a path to the west that leads to a Waterfall. Go to Loriel to the west and speak with Keifen Alescook. You must follow the spyglass trail to finish the chapter. Head east through Darkmoor and Maloc's Cross. You will find Pug in a house southeast of the ruins by the coast. Venutrier of Lan will capture you and throw you into the mines. Visit the Temple of Dala between Tyr-Sog and Eldpoint. He looks identical to James. Return to Irmelyn in Armengar to claim a 200 gold reward. He will ask you to retrieve one of his IronJaw traps from the area. Use the two remaining Vapor Masks to jump into the river and escape the mines. To the northwest you will find the passage to the lower levels. Venutrier of Lan will capture you and throw you into the mines. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. He will also tell you that the man who ordered it was Mitchel Waylander. Return to Duke Martin south of Northwarden and show him the plans. Make sure both Pug and Owyn learn the spell. Continue east to the town of Lyton. Continue east to the town of Lyton. Continue north and speak to the gods of Timirianya through the pillars. Give the Idol to Kat on the upper level and she will give you some information. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. You will see a burial cloth and a shovel. Use the Key of Lineages you received from Calin to enter the ruins. In the southeast corner of the area you will find two IronJaw traps in a chest. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Poison the rations inside with some Coltari poison. You will find the moredhel near a house south of Decamp on the Teeth. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Your way will be blocked by one of Steelsoul's men, however. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Open the door of the stable just to the north and return to her. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. You need to have a virtue key to get it. Get your equipment from the chests in the room. Head north. Go due north and attack the goblins surrounding the house. Leave the sewers and Krondor. Go north and inside the house you will find a Crystal Staff. He will ask you to check out a rumor about some moredhel illusionists in the area. To the northeast you will find three pantathians who are causing the energy drain. Take the Cellar Key from Navon's body. You can buy some in the shop in Northwarden if you have none. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. In a large room to the northwest you find Gamina guarded by some enemies. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Use the key THORN to open one of the boxes and take the note that is inside. Take Nivek's Key off the body just outside town. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. She will give you a Tuning Fork among other things. Go southwest to Sloop and enter the Upturned Keg. He will reward you with 300 gold and a virtue key. Go to Eggley to the west and use Nivek's key to unlock the shop. Continue through the ruins to reach Elvandar. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. You can find Isaac behind a big hill north of Hawk's Hollow. Go east from his house and cross the bridge. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Open the door in the east wall with a Guildis Thorn. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. In a corridor to the northwest you will find Obkhar. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Inside a woman will ask you to help her with her stable door. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Chapter 3 - The Spyglass and the Spider
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